LLMs can be expensive, so lets talk about how to get to RCAs quickly without wasting money
An HTML artifact library
The first trillion dollar porn generator!
A great terminal app, purpose built for agent-based development
A small business idea to aid small venue operators
I vibe-coded a workflow annotation tool in order to minimize the amount of clicks it takes to go from screenshots to workflow description for knowledge sharing
New Colors and spacing
Some mid-week thoughts
Refinishing another chest of drawers left on the street in the neighborhood
Mid-blog crisis
From Bear Blog
A quick project between projects
An Early Preview of a Woodworking Project
A new way to make prints
Creating a self-hosted remote backup for data recovery
Some Tools and Tech
2024 Recapped and Goals for 2025
Thoughts on these changes
For Sequoia Fabrica's Workbench
A weekend excursion to see an exhibition
You know what they say about one man's trash
A Makerspace-Type Space For Learning, Sharing and Doing
A 3 Ingredient Recipe for Laumdy Detergent
Adding an RSS feed to my blog
My recipe for making beeswax candles
Do they really do what we need?
My thoughts from a year helping out at a hackerspace
Book Notes
A simple way to flag certain snippets you'd like to see appear in Alfred
A quick example with discord.py's 2.0 framework
Well.. At least it's supposed to be
Setting up a NAS with Apple Filing Protocol
Just some bloggers I really like
🐐
And some other stuff too
Github Pages with Jinja and TailwindCSS
.txt config files should rule all
A* Path Planning
Particle Simulation
Fluid Simulation
Cloth Simulation
A non-profit makerspace dedicated to fostering innovation and creativity. I served as President from it's inception in 2024-25, board member from 2025-26.
A tool for creating spatial presentations in VR, presented as an extended abstract for IEEE VR 2021
A particle system capable of complex behavior, such as billboarding, streaking, texturing, and more written in Processing
An interactive program demonstrating A* path planning and probabilistic roadmaps. Written in Java with Processing, which is based on OpenGL
Using Vuforia AR SDK, building a system for combining biogeochemistry data with physical geospatial models
A raytracer from scratch written in C++ on up to two cores with multiple samples per pixel
Applying the slope one algorithm to predict restaurant ratings, based on the Yelp Open Dataset
A comparison of the CycleGAN and DualGAN algorithms for style transfer applications
An iOS game built with Swift and SpriteKit
A randomized local restaurant recommender